Fort Ross Virtual Warehouse
Fort Ross Virtual Warehouse project is a cultural communication initiative which seeks to transfer to park visitors and young students the significance of Fort Ross heritage in relation to North...
Combining archaeological fieldwork with three-dimensional technology, 3D Catalhoyuk provides a reconstruction of all phases of the Catalhoyuk, Turkey excavations, along with 3D data recordings of...
3D Duke Chapel
The 3D Duke Chapel project was designed to intersect with pedagogical, preservational and technological goals at the Wired! Lab.
A Portrait of Venice
This innovative exhibition opens at Duke’s Nasher Museum of Art in September 2017.
Anthroposcene seeks to develop a visual record so scholars can analyze how a certain group of people are seeing and interpreting climate change and the concept of the...
Carceral Studies Network
The Carceral Studies Network hosts resources for those seeking to teach or learn about prisons, policing, and the carceral state.
Carolingian Networks takes a dynamic view of the late 8th and early 9th Century by exploring the relationship among intellectuals (authors, teachers, students) and their written works.
Cinema Numerique Ambulant, Social Media, and Identity Politics
This project documents the role of the West African mobile cinema unit, CNA, in the dissemination of more positive and culturally aware depictions of African using social media and web mapping.
Digital Athens is a collaborative multi-disciplinary project that brings together a team of Duke students and international colleagues in Greece to produce a database, open-source wiki, and...
Digital Dickens Notes Project
The DDNP is digitizing and exploring Charles Dickens’s working notes for his novels.
This project examines how digital tools are being used, changing lives and transforming cultures, as seen through Israeli occupation in the social media age.
Ecosystem Data Visualization
Devri Adams (Environmental Science), Annie Lott (Statistics), and Camila Vargas Restrepo (Visual Media Studies, Psychology) spent ten weeks creating interactive and exploratory visualizations of...
The Ghett/App mobile application was developed by Paolo Borin, Ludovica Galeazzo and Victoria Szabo of the Visualizing Venice team.