One of the goals of the Digital Humanities Initiative is to grow the Duke communities of faculty, students, and staff that are developing on Duke's campus around some aspect of digital humanities. By organizing the field into these community topics and connecting them to representative projects, workshops, and other resources on campus, the DHI supports those looking to get involved with some aspect of the DH at their own pace.
Archives and Digital Publishing
Concept: Using web technologies to make digital objects publicly accessible on the internet. These digital objects may include, but are not limited to, text, images, audio, and video. Oftentimes, digital collections will organize digital objects in a way to make they more accessible and discoverable for researchers, whether by creating exhibits, facets, or search features.
Concept: Applying geospatial information system tools and techniques to common objects of study in the Humanities. Work in this area spans a wide spectrum, from giving audiences a different view of history by overlaying historical and modern maps or showing change in a place over time or how ideas spread by mapping social media or other written texts.
Concept: Exploring relationships and connections between objects commonly studied in the Humanities. This process involves breaking information into component parts and visualizing those parts to show their interdependence. Examples of Humanities networks might be: philosophers and how they borrow philosophical concepts or artists and the museums their works are displayed in.
Virtual and Augmented Reality
Concept: Using simulated spaces, virtual worlds, and hybrid media annotation systems to reconstruct sites, explore counterfactual concepts, and offer contextualized/situated knowledge.
Some of the places where virtual and augmented reality is happening at Duke include: the Duke immersive Virtual Environment; the Digital Digging Laboratory; Information Science + Studies; The Wired! Lab; the Emergence Lab; and Visualization and Interactive Systems group.
Concept: Using technology hardware and software to convert, explore, and visualize common Humanities text-based information. This area includes text analysis, topic modeling, statistics, and various quantitative methods of exploring text-based information.
Some of the places where text scholarship is happening at Duke include: Data and Visualization Services, Digital Scholarship Services, Social Science Research Institute, and Information Science + Studies.
Social Media and Crowdsourcing
Concept: Using social media or crowdsourcing to collect information from past or present events to make that history or the objects that make up that history more accessible for research or public consumption.
Concept: Applying project management principles and best practices to digital projects in the Humanities. This includes learning about: project planning, collaboration, data storage, and tools for being more efficient in your project management.
Theoretical and Critical Approaches
Although taken up by many communities, "Digital Humanities" is a complicated and sometimes contested term. Theorists, practitioners, and critics have weighed in on the question of what is included and not included in that definition. Is the digital a modifier of humanities practice as it has been understood within existing disciplines? Is it inherently distinct? Is it is a set of tools and methods in its own right? How are theory, code, teaching, public-facing scholarship, activism understood within and across the field? How are the intersecting power relations that affect other aspects of academia played out in this "field"? And how is digital scholarship to be evaluated within and across these frameworks of interaction? Does DH include non-textual forms of analysis, as it so often does at Duke? If so, how, and in what relation to prior traditions of humanities computing? What are the relationships between DH and media studies? Science and technology studies? Race, gender, sexuality, and postcolonial studies? Communications studies? Performance studies? Informatics? Software studies? Physical Computing? Installation art? Data and visualization?
Our concept of Digital Humanities is meant to embrace these questions by including a variety of perspectives on them, and providing opportunities to explore and interrogate this emerging set of practices online and through courses, workshops, and sponsored/co-sponsored events and projects. We encourage DH-interested scholars to investigate related opportunities like Bass Connections, Archives Alive, the Information Initiative, the PhD Lab in Digital Knowledge (graduate students), the STEAM Challenge, the Computational Media, Arts & Cultures Rendez-Vous, the Visualization Friday Forum, and the various workshop opportunities featured here - and to bring back some of the perspectives they have gained back to their own work and local scholarly communities.
Digital Storytelling and Exhibitions
This theme focuses on the range of approaches to creating narrative and interactive experiences using digital tools and hybrid media systems. The emphasis is on approaches that take advantage of computational media affordances for construction and playback. This topic also includes exhibition design with significant digital and interactive components. Common toolsets include the Knightlab digital storytelling tools such as TimelineJS, StoryMap, Juxtapose, Soundcite or ESRI Storymap for maps.